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©2008-2009 ~jj2oxx
:iconjj2oxx:

Artist's Comments

*** WARNING ***

You'll probably have a hard time viewing this in full mode, so either switch to small view or download it first, I'd say.

PHEW

That took forever. I had to go through approximately ONE HOJILLION revisions of these three/five to get things the way I wanted it. In the end, I think I got what I wanted. So now, a few words on the characters:

The Anglar Empire --- There's technically two Zakos, but that would've thrown things off, so only one of them is here. Octoman (of course) has the Deep Claw zooming along behind him, and Emperor Anglar...was a royal pain in the ass. His official art is REALLY boring, even by Command standards, so I had a lot of trouble coming up with his current, loose-fitting outfit.

Andross --- Technically we've never actually seen Andross' body. The only thing we have seen of him is his giant, floating, robotic head and two hands. But that wouldn't have been nearly as fun to draw, so I took a great deal of artistic liberty, and gave him the look you see now. The idea here is that his hands are somehow controlled by him, independent of the arms they should be (but aren't) attached to, and if you're paying attention, the position his hands are floating in is the same position they'd be in if they were still attached to his wrists: folded over and under his arms, respectively.

General Scales --- For the record, I don't like this character. That probably has more to do with me not liking Star Fox Adventures, but still, he wasn't particularly cool (and his boss battle was really dumb). But the only alternatives for a third villain I could come up with were the Aparoid Queen from Assault, which I couldn't find any references for (and really...she/it/potato's just a giant bug, so...), Pigma, who I just plain don't like and don't intend on drawing, and someone called "Captain Shears", from a Japan-only bonus comic that came with Adventures, which detailed the events between Starfox 64 and Adventures. Needless to say, I have no clue who this guy/girl is, and could find no references anyway.

Plus Scales was probably the funnest of the three to draw.

SO

With all that said, enjoy the picture. The next Starfox picture I'll be doing is going to showcase all the female characters, which, right off the bat, I know are going to be: Krystal, Katt, and Lucy.

And that's probably going to be it, unless I'm forgetting someobdy, or somebody out there wants to see me draw Amanda (ugh) too.

Comments


love 0 0 joy 0 0 wow 1 1 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:icondragonheart07:
Great work, man. It was a shame that the battle with Scales in Starfox Adventures was cut short. I would have loved to see that battle with Fox which would have been epic but instead a cut-scene quickly occurs where Andross tells to stop the fight.

--
"Wont fall for this old trick." - Leon S. Kennedy(Resident Evil 4)
"Never give up. Trust your instincts." - James McCloud(Starfox 64)
:iconjj2oxx:
Yeah, that always bugged me. I've always said that game would've been better off without the Starfox name attached to it.

But no! They just HAD to shoehorn Andross in there somehow, in a way that made no sense whatsoever...

But anyways. Glad you like it dude.
:icondragonheart07:
Thanks, man. Believe me, you have a lot of talent in doing these pics and you're a true Starfox fan for sure like me. What would be interesting for the next Starfix game for the Wii, it should be about Andross's grandson Dash Bowman(made his appearance in SF: Command) attempting to revive his deceased grandfather's empire from an outside source and that's where the Starfox team are sent to investigate what's going on. What do you think of this for the premise for the next one? ^^

--
"Wont fall for this old trick." - Leon S. Kennedy(Resident Evil 4)
"Never give up. Trust your instincts." - James McCloud(Starfox 64)
:iconjj2oxx:
Personally I'm more concerned about the controls than I am the plot for a hypthetical Starfox game on Wii. Command's controls were awesome, but just duplicating that setup with the Wiimote rather than stylus wouldn't be any fun.

I'd be all for a Wiimote+Nunchuk setup, wherein the only motion controls are for braking (pulling the Wiimote from pointed towards the screen to straight up in the air), boosting (thrusting toward the screen), and barrel-rolls (shaking it). You'd move with the analog stick, and everything else would be gravy.

...But if I had to think of a plot, I believe it would work around the default ending of Command, where Krystal rejoins Team Starwolf, and Fox is all mopey and stuff.

Basically I just want another game with multiple endings, depending on which path you take. I'd rather the "command" elements (flight-paths, fuel, all-range mode, etc.) stick to the DS, and let the Wii version be made up of standard on-rails missions, with the occasional free-roaming Landmaster segment (the on-foot sections should never come back).

Finally: NO MORE CHARACTERS. I think the series has reached a saturation point. Any more random characters (seriously, Command. Vivian? Amanda? Dash? Lucy? Marcus?) and Nintendo risks taking one of their best franchises in the same direction SEGA took the Sonic games...

/rant
:iconspacehater:
I'm short on time right now, all around nice job. I especially like the one on the right.
:iconjj2oxx:
Well don't hurt yourself or something. It's not like you can't just comment on it later, y'know?

So you like Scales, eh? Yeah, I had my work cut out for me, making such a ridiculous design look good...but it's good to get some reinforcement that I successfully did so.
:iconspacehater:
I actually do like the scales, but in this case I really liked his face.
:iconjj2oxx:
...No no, "Scales" is his name. :XD:

"General Scales".

Thanks though. I'm fairly proud of how that turned out, particularly the way his lower jaw juts out in the back, and the vertical lines along his lip.
:iconspacehater:
Aww man, now I look like an idiot.

Details

September 18, 2008
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EASTMAN KODAK COMPANY
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Feb 15, 2007, 12:48:25 PM

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